0ms Time-to-Mitigate
Our traffic cleaning devices continuously monitor and block malicious traffic in real-time.
Always-on filtering cleans traffic before it reaches your servers. No rerouting. No latency spike. No blackholing. Built by game server operators, for game server operators.
A single DDoS attack can wipe out a weekend's worth of players. They'll find another server - one that stayed online. Every minute of downtime is a minute your competitors gain ground.
Traffic is scrubbed at our PoPs before it ever touches your infrastructure. No GRE hairpinning across continents. No added latency. Clean packets arrive as if the attack never happened.
See how it worksOur NOC monitors your traffic around the clock. Enterprise clients get a phone call before they even notice an attack. Not a ticket. Not a bot. A human, on the line, handling it.
View support tiersOur traffic cleaning devices continuously monitor and block malicious traffic in real-time.
Zero.ms is built with a fail-safe architecture that ensures maximum uptime for your servers.
Get your DDoS protection set up within a few minutes with the help of our engineers.
Packet inspection specifically tuned for protocols like OpenVPN, Source Engine, SSH, Minecraft, and others.
Built by the team behind Torchbyte - a GSP that has been running game servers for 5+ years and protecting players from DDoS attacks daily.
Traffic is scrubbed inline, continuously. There is no detection window - filtering is always active, from the first packet.
Our engineers handle routing, tunnel config, and BGP announcements. You're protected from day one, with no changes to your stack.
Attacks are absorbed at the closest PoP to the source. Clean traffic continues to your servers with no detours, no added latency.
The team behind zero.ms has run game servers for 5+ years. We built the protection we wished existed - tuned for real game traffic, not generic enterprise workloads.
Discuss your network scaling needs and DDoS protection strategy with our experienced engineers.